Signals

These signals can be grabbed from ascendify.get_signal, and may or may not be exclusive to the Da Hood script.

on_local_character_loaded

Return Arguments
Type
Description

true

Boolean (True)

on_local_health_changed

Return Arguments
Type
Description

health

Number

The local player's new health

on_local_armor_changed

Return Arguments
Type
Description

armor

Number

The local player's new armor value

on_local_reload

Return Arguments
Type
Description

reloading

Boolean

The local player's reloading status

on_shot_at

Return Arguments
Type
Description

player

Player

The player who shot you

hit_part

BodyPart

The part you got shot at

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